Hello, my name is Jim and I’m an addict. Yeah, I’m a grown-up… And still I play with toys. Legos are all the rage these days–even in the movies. So when Lego Worlds was recently released for the PS4, I jumped on it almost immediately. I’ve had the Early Release version for the PC on Steam for quite some time, but I only played it once in awhile. It was a really cool open world system, and you just dove in and started playing around with objects and characters, building and breaking things, etc., etc., much like Minecraft. I find many games a bit difficult to play on the PC unless I have my Steam controller optimally configured for that particular game, and in the case of Lego Worlds on Steam, I just wasn’t able to get it working to my liking, and often gave up trying to get it to work properly for me. So when the PS4 version was released, I knew that, finally, it must have a controller configuration good enough to work with on the PS4, so I gave it a shot.
I don’t know if the Steam version ever received the same treatment that the PS4 version now has, but there certainly wasn’t Tutorial levels and gameplay like there is on the PS4 version when I was playing it on Steam! My initial experience with the PS4 version was totally new, and it’s really interesting how it first teaches you the basics, giving you lessons along the way, and as you progress through the tutorial levels you learn more and more about how everything works, more items are given to you, and you basically (at least in my case) become addicted and want more and more eye candy, game candy, object builds, blocks, gold bricks… The tutorials end after 3 or 4 different worlds are “completed”, then you unlock the main “game” that in-turn unlocks everything else. The ultimate goal being to reach 100 Gold Bricks, which unlocks the ability to create NEW worlds of your very own. So this is all sort of a huge “training ground”, or a giant tutorial if you will, to prepare you for the open world creation freedom that is to come–which then, I imagine, works somewhat like Minecraft, where you can either start with a blank world, scarcely populated or completely blank, and build upon it whatever you will. Except that with THIS game, the tools at your disposal are far beyond anything I’ve ever seen in Minecraft!
But getting that far (100 Gold Bricks) is still on my horizon, so I can’t really say for sure how that part of the experience is yet (hence the “incomplete review” title). I’m at 71 Gold Bricks as of this writing, and climbing daily. The pace at which you gain bricks varies quite a bit, from what I’ve seen though. What happens after the tutorials is the ability for you to generate random worlds, then travel to them, explore and plunder them, all in an effort to gather everything you can from the world. This includes completing quests the characters on that world ask of you, finding chests filled with objects (including Gold Bricks), exploring, tackling troublemakers (who will come up to you and taunt you with the game piece they’re holding, then run from you as you try to tackle them to get the piece) and just plain trashing everything you can to gain studs (every Lego game’s currency). When you “Discover” an object in the game it gets added to your inventory, but you can’t actually “use” the object until you purchase it in the game using some studs. The value of each object in the game is pre-defined–for example it might cost 2,500 studs for a particular in-game vehicle–so if you pay that to unlock it, you can then deploy that vehicle anywhere, on any world, and use it in whatever way suits you. Or, perhaps an object is needed to complete a quest, and you have it… Use it and get rewarded with even more studs to use in the game. Added to all of this is the expansion of world sizes you can play in. You start out with just small worlds (as if that doesn’t overwhelm you enough), but after obtaining so many Gold Bricks you unlock Medium-sized worlds and everything is a lot bigger. Then, further on you unlock Large-sized worlds, and then, finally, Huge-sized worlds.
This very open-ended random-world generation makes things pretty interesting, and definitely a one-of-a-kind experience for everyone, and your own personality and tendencies come into play quite a bit. For example, there’s some really neat dungeons in the game, which are filled with traps, puzzles and monsters… Get through those successfully and you’re rewarded with many huge piles of studs! This is all really fun to play around with, but a smart kid just in a hurry to reach the end-game knows that with all of the tools available at that point in the game, one could simply pull out the landscaping tool and level the entire dungeon in one fell swoop.. or use to bazooka to blast right through the walls to the treasure. I considered this myself, briefly, before deciding to take the high road and experience the dungeon like I assume it was intended. Maybe later on I’ll come back and play around with leveling it, even if only to see how it was built and to possibly use some of it’s traps in the free world-building part of the game that I haven’t gotten to yet.
The game isn’t without it’s little quirks and bugs though. But I’d expect as much for a project this vast. There will no-doubt be updates to fix it up, I’m sure. One complaint I have might be a bug, but I’m not really sure. Right now it’s just an annoyance for me. Another family member found an awesome random world and wanted me to try it out. There’s an option to enter a random world “seed” on the main world selection screen, so I assumed this would allow me to enter the number he provided and I could then play that same world. So I entered the number, it appeared to show it in the mini map, but when I travel to the world, it’s a completely different random world! I can’t seem to get it to accept that exact number sequence, though it does allow me to see a preview of it. Very annoying. I can’t find a solution (or others even complaining about the same thing) on the web yet, so I think it’s just a bug that hasn’t been discussed yet.
So that’s the game, in a nutshell. I’ve been through the desert, the old west, a few very hot lava-filled planets, a few made of candy, some desert islands with interesting surprises, many caves containing buried treasure among other creepy things like spiders, scorpions and even zombies and swamp monsters, cloud cities and have even found many underwater treasures–including sunken shipwrecks, sharks, fish and even a few underwater cities. I can tell that the creators sure spent a lot of time either manually building whole areas brick by brick or wrote one heck of a procedural engine to generate worlds! It seems they are endless in their quantity, somehow. Like Minecraft, it boggles the mind. And, in the process, it feels like by the time I’m up to the 100 Gold Bricks needed I will have amassed hundreds of “discoveries” consisting of vehicles, characters, animals, insects, weapons, objects, and even whole “brick builds” (one-click mass-builds of large objects that assemble themselves before your eyes, instantly), and I will have learned quite a bit about the Lego world and what I am capable of as a “Master Builder”. I can see there’s also a lot of artistic skill needed as well, so for me things are going to take a lot longer to get right if I’m going to create any Lego Worlds of my very own. I’m sure going to want to, after spending this much time working through the entire game.
I’ll be sure to come back and complete this review or write a completely new one after I have completed the 100-Gold-Brick goal and am able to create entirely new worlds in the game. At that point I’m sure I’ll know even more about it and have much more to say. Now I’m going to head back into this Atlantis-looking underwater world I just found… I sure wish I could hold my breath for longer though… maybe I’ll find a or earn some scuba gear soon.
The Finish Line – Update added 3/24/2017
I made it. Last night, after sitting at 98 Gold Bricks for a day, I jumped in and made the push to 100 and made it. I saved the last 7 minutes of my gameplay if you’d like to watch it: https://youtu.be/NFaPjYGQ39c. As a subtext to the video: I had a trapped, frightened gingerbread person stuck on a rooftop. He/She had a gold brick, and if I could save them I would get my 100th brick. I had previously tamed several pigs, so they were following me around at this time. After some playing around with the landscape tool I managed to get the character to drop to the ground. As the gingerbread character pulled out its gold brick to throw it to me, he was attacked by my pigs and killed! NO BRICK FOR ME! Nazi Soup Pigs. But soon it happened again–another frightened gingerbread person in the same area… So I immediately took action, usied my scimitar, and sliced me up some tasty bacon to get that elusive last gold brick!
Obtaining 100 gold bricks gives you the rank of “Master Builder” and also unlocks the option to “Create custom worlds” in the game. So I played around with that option for the rest of the evening (and this morning before work) and I must say, the options are nice. I was a little disappointed at first when I couldn’t find an option to just start with a completely “clean slate” – just a blank, empty world, flat, with nothing in it – but I soon found that this was probably not an oversight, it was most likely done on purpose. You can, as they say, “create the Lego world of your dreams”, and if you desire a blank, flat world, well… go for it! It’s doable. Just do it.
Technically, you can’t actually “Create a new world”, as the voiceover announcer describes it at the end of obtaining 100 gold bricks (as you hear him say in my saved video). That’s deceiving, and I think it was actually a mistake. the game itself shows the option as “Create a custom world”. This is a bit more accurate, because you can only choose the individual Biomes, Animals, Characters, Vehicles and the world size you would like, then click the “create” button, and what it does is give you a world seed of that size, with those options set. It’s still a pre-defined world, with a seed you can share with any other Lego Worlds player. Your version of it might be just initially populated a little differently than anyone else’s, based on your preferences.
But this was a very interesting design choice for the game, as you’ll see. I set out, then, so create what I just mentioned above: A flat world, like a clean slate to start with–no animals, objects, or anything–sort of a complete beginning–so I know exactly what’s in that world, and everything in it I know came from me. The various tools available in the game are very fun to learn and use, so it’s not a problem at all. I chose the smallest world size, and just one “open prairie” biome, so the world would be as easy to flatten as possible, with the least number of objects to have to destroy and clean up. I used the “flatten” landscaping tool to level everything down (or up) to the same level, making it all flat. I guess I should say “am using”, as I’m still actively working on this world as I write this. My initial world came with many vehicles, animals and characters spread all over it, including a quest area or two, so I have plenty of work to do. As I level the landscape, animals on it will shift up or down to meet the ground and keep travelling on it, and I’ll select them and “remove” them to pop them out of existence. Sometimes I’ll run into a character or animal I haven’t discovered yet, requiring me to complete a quest first, before I can work with that particular animal or character. This is a fun side-objective, and it also provides you with more characters, objects and animals to use in the game. It even makes the dullness of simply flattening everything on the entire map much less so.
So create the Lego world of your dreams is fun, and there’s plenty to do along the way, so get busy. There are even plenty more gold bricks I can obtain as well as secret “Legendary” puzzle pieces which can be assembled to reveal even larger “Legendary Gold Bricks”, as well as many other things. It also seems like I will never have every single object, animal, character or vehicle in the game, so opening chests and completing quests can always earn me something new and unexpected along the way–especially with the possibility of downloadable content and add-ons that are sure to come later on. So I’m heading back in now, gotta keep flattening. Haylie wants an empty landscape to build her dream world on the next time she visits. This concludes my review. I really like this game.